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CharactersClonesSkill ManagementSkills

Organization

AlliancesContactsCorporationsStructures

Hangars

Active ShipsInventory HubMutations HubShip Fitting

Combat & movement

Combat StatsRegional ActivityResearch HubTravel PlannerWar HQ

Industry & mining

Blueprint CatalogBlueprint StatsFreelance JobsIndustrial HubMining LedgerMoon ExtractionsMoon Mining HubPlanetary ColoniesPlanetary Survey

Markets & finance

Acquisitions HubEconomy StatisticsHyperNetKillmail Market IntelPlex VaultRaw Ore MarketsRefined MineralsWallet Ledger

Comms

CalendarEmailsNotifications

Workspace

Image ShareNotesOverview LabTo Do List

Reference

Wiki
HelpSettings
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Help

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What each left-rail destination is for. New account setup: open Characters and link each pilot—ledgers and in-game notices fill in automatically after the first refresh. Hub boards update on their own while you play; use the pilot list in the right-hand column to focus on everyone, a whole corporation, or specific characters. Privacy and your EVE data is below the navigation cards—scroll down, or use this link.

Navigation guide

Same destinations as the app shell, in rail order. Everything listed here is available to any signed-in account.

Dashboard

Corporation control center: unread and read alert categories, plus corporation summary cards (wallet, structures, industry, linked pilots) for every corp in your pilot list. Use the same pilot filter as other hubs—Show all, Corporations, or individual characters.

Characters

Link pilots with EVE sign-in, confirm permissions, and watch link status on the merged roster board (wallet, skills, last update in one load). Every other page depends on characters being linked here first.

Clones

Jump clones, home station, implants, and attributes for the pilots you select. Open Characters and refresh after adding clone, implant, or skills access so cards stay current.

Skill Management

Skill Management: compare linked pilots side by side, or build a virtual skill goal sheet and measure the roster against it. Save named plans and copy skill lists for EVE queue tools.

Skills

Training queues and recent finishes for everyone in view—handy for remap planning, queue housekeeping, and comparing progress across alts.

Alliances

Step back to alliance level: member corporations, structure totals, combat rollups for your linked pilots, and merged rosters when your alts can read membership.

Contacts

Standings and contact tiles per pilot, with a multi-pilot view when you widen selection—useful for diplomacy checks across your roster.

Corporations

See each corporation your pilots belong to—membership, wallet snapshot where available, structures you track, and rosters when your characters can read them. Ideal for checking access and who sits where.

Structures

Operational board for fuel, vulnerability, damage alerts, and natural-repair timelines on corporations you track. My Structure Timers after attacks are on War HQ.

Active Ships

Piloted in-space hulls in the top section; docked and hangar ships below. Location, security, dock, and fitted modules when available. Packaged hulls and pods stay off this board.

Inventory Hub

Inventory Hub: browse all hangar stacks (modules, ores, minerals, ships in hangar, corp divisions, and more). Type 2+ characters to include skills, blueprints, and pilots. Click a location path on any item to open that full hold; Janice (Jita sell) appraises whatever is currently on screen.

Mutations Hub

Mutations Hub: abyssal rolls in pilot hangars and corp structure holds, with clear verdicts vs standard Tech modules. Updates when your character data refreshes.

Ship Fitting

Ship Fitting Lab: pick hulls from the catalog column, load saved in-game fitting templates, edit slots in a workbench with fitting modes, read live fitting stats, and copy EFT.

Combat Stats

Combat Stats: killboard-backed lifetime totals and daily trends for the pilots in your filter, plus a collapsible Recent killmails feed (14-day roster-scoped cards).

Regional Activity

Regional Activity: public killmails in the last 24, 48, or 72 hours around a home system you pick, within 1–5 standard stargate jumps—per-system reports with ISK totals and kill cards. Configure home, jump radius, and time window, then click Activate Scan to load the bubble (nothing loads until you do). Saved bubbles reload on click; choices are remembered on this browser.

Research Hub

Research Hub: look up pilots or corporations by name—public dossiers from game records and killboard history; characters get portrait, corp, lifetime totals, common systems and hulls, UTC activity, gaps, weapons, and associates; corporations get aggregate org activity (not per-pilot dossiers).

Travel Planner

Travel Planner: stargate paths with optional waypoints — Shortest, Balanced (mild low-sec), or Secure (full high-sec) — per-jump safety badges, a UTC timeline chart, saved routes with preference memory, and gank risk from recent kill activity along the route.

War HQ

War HQ: active and recent wars, structure combat, ship losses, and HQ events. My Structure Timers for your damaged structures; Opponent structure timers is a manual hostile list (paste S/A/H reinforce copy for timelines).

Blueprint Catalog

Blueprint Catalog: full blueprint catalog as a simple checklist—green check if you have that type in your inventory; expand a vault category to load its rows on demand. No per-stack stats.

Blueprint Stats

Blueprint Stats: your blueprint stacks only—ME, TE, runs, location, research band, and industry jobs per stack, grouped by in-game blueprint library category.

Freelance Jobs

Freelance Jobs: EVE freelance projects on record—jobs your pilots or corporations created or manage, and jobs where your pilots participate on someone else's project.

Industrial Hub

Industrial Hub: active and recently finished jobs with timers and ownership—your production control room after the dashboard.

Mining Ledger

Personal mining activity for your linked pilots—ships, drones, and belts—grouped by game day and system, with per-pilot volume charts (about 90 days of history).

Moon Extractions

Moon Extractions: fitted moon drills on one timeline (ready to pop, active pulls, idle), UTC calendar, and recent past belts (48 hours after pop)—laser run time and ore mined from corp ledger.

Moon Mining Hub

Moon Mining Hub: corporation moon and refinery observer ledger—one activity per moon belt (mining spread over up to ~72 hours counts as the same op), not personal belt or drone activity. Filter by miners in each activity.

Planetary Colonies

Planetary Colonies: live PI colonies for selected pilots — layout maps, pad fill, extractor timers, and synced pin layout from the game.

Planetary Survey

Planetary Survey: Survey Library to save in-game planet scan % by solar system and P2 factory analyzer for product ranking by margin.

Acquisitions Hub

Acquisitions Hub: build a shopping list, compare Jita/Amarr/Dodixie/Rens/Hek sell orders from saved market prices, and generate an optimized round-trip pickup route (Shortest, Balanced, or Secure) back to your starter system.

Economy Statistics

Economy Statistics: wallet, market fills, skills, industry, and assets over time—non-combat progression and economy. Combat metrics live under Combat Stats.

HyperNet

HyperNet ledger: wallet journal lines for HyperNet sales, payouts, tax, and repayments for the pilots in your filter.

Killmail Market Intel

Killmail Market Intel: hulls, modules, drones, and ammo lost in a killmail bubble—estimated value and regional buy/sell depth for replacement planning.

Plex Vault

Plex Vault: PLEX stacks in pilot hangars, market buys and sells, and PLEX-related wallet lines — charts and tables from saved character data for the pilots you select.

Raw Ore Markets

Raw ore markets: dual-hub charts for asteroid ores, compressed variants, moon tiers, ice, anomalies, and gas at Jita and Amarr—group filters, signals, and projections from saved market history.

Refined Minerals

Refined mineral markets: dual-hub charts at Jita and Amarr for staples, isotopes, and moon materials—historical averages, projections, and buy / sell / hold signals from saved market history.

Wallet Ledger

Wallet Ledger: journal-style wallet lines (income and deductions) scoped in the pilot filter, with date/time and text filters—prior rows stay visible while you narrow the window.

AxiomComms

AxiomComms opens in a dedicated window (chat-first layout with optional voice dock) so you can keep comms up while navigating other hubs. Alliance, Corp, Mining, and Combat text channels per org; optional voice and DM calls. Window size and screen position are remembered for multi-monitor setups. Push-to-talk: Space in the comms window or the desktop helper.

Calendar

Upcoming and recent in-game calendar events merged across your pilots so deadlines and ops land on one timeline.

Emails

Character mail in one place: read and triage without hopping accounts in the client.

Notifications

Full notification stream with friendly titles and summaries, plus filters and read state. Refreshes automatically when your character data updates.

Image Share

Image Share: upload PNG, JPEG, or WebP screenshots and share with your alliance, corporation, or specific pilots—or publish a public link for anyone. Copy the link into in-game chat; allies sign in to view scoped shares.

Notes

Private notes per linked pilot, saved with your account—scoped by the pilot filter like other hubs, with edits saving immediately. Great for doctrine reminders, staging notes, or anything you want next to a character.

Overview Lab

Overview Lab: design EVE overview profiles with a live mock preview, export a profile you can paste into the in-game Overview Settings importer, and share saved profiles with your corporation or alliance—the same visibility tiers as Image Share.

To Do List

Lightweight tasks per pilot with priority and optional due dates—scoped by the pilot filter, with create/edit/delete updating the list immediately. Chores and reminders without the client notepad.

Wiki

Wiki: static reference articles on EVE mechanics—mining breakdown, bumping, war mechanics (declare, timers, attacker/defender), and related topics.

Settings

Account profile — email, name, and your role on this site.

Privacy and your EVE data

How EVE sign-in and game data access relate to what other people can see.

When you link a pilot, you sign in with EVE SSO and approve the access this app needs. That lets NewEden Axiom pull data from CCP’s servers on your behalf—it does not make your character data public, searchable by other players, or visible in-game to anyone who did not already have access through EVE itself.

What we store is tied to your account on this site. Other registered users cannot open your wallet, mail, notifications, assets, or other private views: those screens only show data for pilots you have linked while you are signed in. We do not sell or syndicate your per-character feeds as open data.

You can stop the link by removing the character here or by revoking this application in your EVE account’s third-party applications list. After revocation, the app can no longer refresh that pilot’s data.